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An Overview of ECS Design in Space Station 14

This blog series is an introduction to the Entity-Component-System design philosophy as used within the community-developed multiplayer roleplaying game Space Station 14. Later on, it covers how to implement new component functionality within Space Station 14, along with best practices and pitfalls.

If you're unfamiliar with ECS as a concept, you should read my intro to ECS, and its follow-up post covering events in ECS programming.