Imp Station 14
Relevant Skills
- C#
- Game Development
- Open-Source Community Management
- Game Networking
Development Timeline
- June 15, 2024: Impstation fork was created
- October 7, 2024: Invited to the Impstation Github organization as a maintainer
- March 1, 2025: The Cosmic Cult, Imp Station's first major content update, is publicly announced
- March 19, 2025: Cosmic Cult leaves playtesting and is integrated into the regular gamemode rotation
Description
Space Station 14 is an open-source multiplayer roleplaying game where you play the crew of a space station when an ordinary shift goes terribly wrong. It is a remake of the game Space Station 13, which was a collaborative effort over 20 years to create a game with a deep intermingling of systems, including air pressure, thermodynamics, alien biology, archaeology, magic and more. Space Station 14 features a custom engine written in C# called the Robust Toolkit, which uses an Entity-Component-System architecture to decouple responsibility of various game systems and enable emergent gameplay through novel combinations of components.
I am one of the lead maintainers of a fork called Imp Station 14 for a smaller, semi-private community of over 500 registered players. Not only do I develop new functionality and features for the server, but I also work with other contributors to help them learn the engine and bring their own ideas into the codebase. I also work with developers from other forks to collaborate and port features to and from Imp Station.
From August 2024 to March 2025, I assisted in developing our first major original content update, The Cosmic Cult. It was debuted by the popular SS14 youtube channel Liltenhead on March 1st, 2025, and was introduced into the regular gamemode rotation on March 19th, 2025.
There are many other contributions I've made to the project, including bug fixes, UI usability updates, a rework of the Revenant minor antagonist, implementing functionality for multiple custom server species, and more.